The Use of Games & Gameful Learning in the Classroom
The Use of Games & Gameful Learning in the Classroom Is the use of games and gameful learning the answer to students’ short attention spans, tendency to become bored, and difficulties staying engaged? Before we go any further, we need to differentiate between playing online learning games and gamification. Playing games is self-explanatory: Playing either different board or computer games that are in some way to a learning goal (or even just for fun and to learn social interaction and collaboration skills). On the other hand, gamification is the “application of game design elements to non-game tasks” (Langille, 2017, para. 3). I like how one video called it “game thinking” (MrWhitbyd, 2016). That’s just what it is: Approaching everyday life with “game thinking,” or a game spirit. An example of introducing games in the classroom would be a teacher who assigns her students a spelling game online that incorporates a fun storyline around spelling the words correctly. A...