Real Vs. Virtual Experiences
Real Vs.
Virtual Experiences
I am a
teacher in a small, one-room, Christian school where I teach Kindergarteners
through second graders together. I’ll be honest, while each student has a
computer and we use it for some online reading each day, and occasionally here
and there for some other activity, I do try to keep my students off their computers
as much as possible. There is a lot of conflicting research when it comes to
the topic of computer usage in the classroom which I take to put in balance.
On the one
side of the issue, there are those who swear by the benefits of game-based
learning in the classroom. Gray (2015) wrote a whole article listening all the
cognitive benefits of playing computer games, including improved visual and mental
processing, better attentiveness, and increasing many job-related skills. He
states that playing video games has even been shown to help people overcome
dyslexia (Gray, 2015). In a later article, he informs his readers that studies
show that playing video games exercises and grows the brain, which is a muscle
(Gray, 2018). “Video gaming can alter the brain, but the documented effects are
positive, not negative.” (Gray, 2018, para. 7).
However,
in this same article, Gray (2018) also talks about game addiction and how to spot
the warning signs, revealing what I believe is one of the biggest problems with
video games: Many people play them as a form of escapism from reality, rather
than as a means to enhance reality. Honestly, this is not something that I
worry about in my current classroom situation with my young students, since many
of them would much rather draw or read than play on their computers. However, I
do worry about letting too much technology crowd out my kids’ natural
creativity. Studies have shown that
students who learn by interacting with nature (and I would say interacting with
the natural world in general, even if they’re not outside) have higher achievement
and critical thinking skills (Anderson, 2013). Not to mention that nature “is
an under-recognized healer… offering multiple health benefits from allergy
reductions to increases in self-esteem and mental wellbeing” (Nelson, 2017,
para. 4).
What then
is the balance? For me, it is to make sure my kids have interactions with
technology and game-based learning at times, but to keep it limited (especially
considering their ages). And most importantly, I like to provide them with what
I believe is something even better, that can provide all the cognitive benefits
that video games can, but without having any of the negative side effects. And
that is time for free and undirected creativity. My classroom has a large
supply of paper, cardboard boxes and tubes, empty plastic water bottles, markers,
crayons, tape, glue, and other materials that my students are allowed unlimited
access too when they’ve finished their work for the period. I am always blown
away with the things they create on their own, complete self-directed! A couple
examples that stand out is the full-scale telescope model that one of my
Kindergarteners made last year, and the model of the solar system that one of
my first graders made just this week. In my opinion, while video games and
online learning are definitely not wrong (and should be incorporated moderately),
no video game can provide the kind of hands-on creative learning that the real
world can offer in a bin of discarded paper and cardboard products mixed with
some tape, glue, and markers.
References
Anderson, M. (2013, April 1). Nature Deficit Disorder.
[Video file]. Retrieved from https://youtu.be/OVdHgmFacfU
Gray, Peter. “Cognitive Benefits of Playing Video Games.” Psychology
Today, 20 Feb. 2015, www.psychologytoday.com/us/blog/freedom-learn/201502/cognitive-benefits-playing-video-games.
Gray, P. (2018, March 11). Sense and Nonsense About Video
game Addiction. Psychology Today. Retrieved from https://www.psychologytoday.com/us/blog/freedom-learn/201803/sense-and-nonsense-about-video-game-addiction
Nelsen, A. (2017, March 22). Access to Nature Reduces
Depression and Obesity, finds European Study. Retrieved from https://www.theguardian.com/society/2017/mar/21/access-nature-reduces-depression-obesity-european-report
Comments
Post a Comment